First "yay!" because of five things: Chad and Laura are leaving for Hawawii (:D), ReJ worked with a team on demo and won Assembly'06, imbusy alone finished 9th at Assembly'06, Maverick started working as as a game programmer at Ivolgamus and my site is up again! *Hurray for all!*
Now for the rest of things that have happened.
Was working on gm2 quite seriously this week. Now there is no such thing as grass field, instead we have movement field with a number of layers. So this means that we can have hills, hills on hills, bridges and lots of other entertaining stuff. I think we are done with the new movement system as well, but yeah there is one bug somewhere that Andreas managed to find ( what is wrong with me, why is my code always buggy?! I'm not a programmer! No no, I AM, I AM).
As for the art side - not the best situation. I think our 3D artist isn't interested in the game anymore and doesn't believe in it. That is sad. So yeah, we have quite a lot of static models, but we badly need animations and because of this we can't make decisions on a couple of movement situations. Anyone feels like rigging characters and doing animations? We hire, pay no salary!
2D art side is brighter. A designer from cgtalk.lt has volunteered to aid us. So now gm2 has a new sexy logo, eye-catching GUI and now the designer is working on the HUD. I don't think the first HUD that he showed was good. I mean, it looked very nice, truly profesional, but GM2 is trying to be a stupid cartoonish game like Worms3D, Croc2 um The Legend Of Zelda ( graphics part) and the HUD looked as if it was made for a realistic strategy game or something. So I gave him some minor notes and said that anyway he is doing a great job. I hope the next version of the HUD is going to be more cartoonish.
What else, um, I think Within Temptation is my favourite group atm. It is a symphonic metal group. At least wiki says so. They are truly light, the lyrics are bright, mainly about fight between good and evil, the vocalist is a woman, so they are kind of like Nightwish, but I think a lot better. Nightwish is too much of Elves, woods, dunno, and I prefer Angel stuf :D Yeah, lol.

Also, was playing quite a lot lately. Mainly Final Fantasy 7 on a PS emulator and Psychonauts. FF7 - no comment. Psychonauts is something totally extraordinary. The art is kind of a mix of the art you can see in Tim Burton's movies, the movie "The City of the lost children" and American McGee's Alice. So yeah I enjoy the views A LOT.
If to speak about the gameplay, the game is like a mix of million genres. For example - even though McGee's Alice kind of reminds Psychonauts (looking from a certain point of view) Alice is just follow the story, run and kill bad guys OR figure out puzzles. And psychonauts is - follow the story, solve puzzles, buy/find things, do quests, kill bad guys, help guys, run from a giant mutated lungfish, do racing, etc. So yeah, it features the richest art and gameplay I've ever experienced ( no wonder the game is 3.5GBs on my HDD). My favourite item in the game are these "mind doors". You can run to any interactible character and throw those "mind doors" on their head. The doors open and you like enter their mind. This brings you to a totally different environment and you can play in the world of that character. Every character usually has a psychological problem and while exploring his world you can sort his problem and save him from nightmares, whatever. The cool thing is that if you want you can enter the minds of different characters and have fun, get some items, points, etc. but if you don't want to - just follow your mission. And the awesome thing about this feature is that every mind world looks totaly different, has different gameplay rules. For example, in the mind of a lungfish, you are a giant in an urban city of a lungfishes - you climb skyscrappers, squash lil lungfishies, lungfish navy tries to kill you - they think you're Godzilla or something.
Oh and, in the game you're this lil kid called "Rasputin". You run away from your home and you join this camp of young Psychonauts and want to become one of the best psychonauts in the world in one or two days ( because your parents are about to take you home). The first 4 hours are mainly tutorials, basically quite boring levels where you gain your basic PSY powers (like shooting, telekinesis, etc.) and learn the controls. And um, later something evil happens in the camp - someone steals the brain of the rest of young psychonauts. So your mission is to save the camp, retrieve the brain and, like, use the chance to become a noble psychonaut. And that is where extreme fun begins!
So yeah, Tim Schafner, the designer of game, is my new hero! Hurray!
